The control scheme in GNT Special is moderately simple, and should be familiar to anyone who’s played Smash Bros.
‘forwards’ here always means ‘the direction your character is facing’, not ‘towards your opponent’.
Control stick left/right: Move left/right
Double-tap control stick forwards: Run towards opponent
Double-tap control stick backwards: Backflip
Tap control stick up/up-back/up-forwards: Jump up/up-back/up-forwards
Tap control stick up/up-back/up-forwards (in air): Doublejump up/up-back/up-forwards
L/R: Sidestep left/right.
B: Melee attacks. Use control stick directions to select which attack – up, down, left, right, and neutral. Characters also have one B attack in the air.
A: Weapon attacks. Use control stick directions to select which attack – up, down, left, right, and neutral. Characters also have one A attack in the air.
Y: Throws, miscellaneous commands on a few characters. All characters have a neutral-Y throw and a throw in the air. Some characters have a down-Y throw. A very small group of characters use other directions with Y for miscellaneous commands.
X: Specials. All characters have a neutral-X special, some have other directions (up, down, left, right) and a few have an air special as well.
A few characters have multiple attacks for a given directional input. Kakazu, for example, can either swing one of his arms upwards or throw a burst of wind upwards for his ^A. What determines which attack you get is whether you press the direction before pressing the attack button, or whether you press the direction just after pressing the attack button.
L (in hitstun, full escape meter): Escape teleport. Teleport behind opponent.
R (in hitstun, full escape meter): Escape teleport. Teleport behind opponent and attack them.
B (in hitstun, just before hitting ground): Techroll. Roll along the ground a bit before getting up and gain 25% chakra
Flick C stick (just before kunai/needles hit you): Deflect kunai
A/B/X/Y (at start of opponent’s throw): Tech throw.
GNT Special uses neutral guard. You automatically block attacks coming from the front as long as you are in the idle state, blockstun, walking backwards, or in the idle state in the air. Some attacks are unblockable.
These are actions you can take while lying on your back on the ground
B: Wakeup attack. Your character will do a little leg sweep while standing up.
A: Wakeup teleport. Your character will teleport behind your opponent at the cost of 50% chakra
Control stick forwards/backwards: Roll forwards/backwards